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View eventsHuman-Computer Interaction
Data Visualization (incl. dashboarding, graph literacy, health literacy, data exploration)
Behaviour Change (gamification, digital nudging, persuasive technology)
XR (augmented, mixed and virtual reality; specifically on intuitive and embodied interactions for these new technologies)
University of Twente (2006)
BSc Computer Science
University of Twente (2006)
MSc Human Media Interaction
University of Twente (2015)
MSc Science Education and Communication
University of Twente (2014)
PhD Interaction design for brain-computer interfaces
Grip op Herstel
How can a home monitoring app help physical therapists and their arthrosis patients monitor progress and motivate behaviour change? Contribution: Co-creation of the dashboards with patients and therapists, with a special focus on graph and health literacy.
Instant
Improving motion sensors and enabling its use by physical therapists in daily practice. Contribution: patient personas, customer journey maps, data visualisation and dashboarding in co-creation with physical therapists, rehabilitation game for patients.
Spiroplay
Development of breathing games for spirometry with children and medical experts.
Nasogastric tube insertion training for nursing
Contribution: technical expertise for a checklist to decide which skills are most suited for vr training, development of a prototype vr training.
Social touch at a distance
How can technology enable closeness with patients who are not allowed nearby physical company? Contribution: expert review of solutions, technical development of prototype using augmented video plus haptic touch.
Sportkeur
Interfaces for various stakeholders for communicating about risk at sport accommodations and sport events. Contribution: customer journey maps for parents and accommodation inspectors.
Firebot
Improving fireman - robot interaction. Contribution: identifying needs, concepts for improving the on-screen user interface, concept intuitive telepresence via vr.
XoSoft
The development of a soft biometric exoskeleton to assist people with mobility impairments. Contribution: Haptic balance feedback for the patient.
PhD
How can brain-computer interfaces be of added value to healthy users? (Best as a secondary input, which modulates a primary input; for example your mood impacts your gameplay), User experience evaluation in BCI, How can we improve the usability of such a fickle input? (Through various techniques such as hysteresis)
Human Contribution to Artificial Intelligence